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Slayne
06-02-2007, 12:30 PM
What are your thoughts about rvr/pvp in Warhammer based on your experience in DAOC, WoW, UO, City of Heroes, EQ etc? As in what have you seen you really liked in those and what do you hate about them?

Now I'm asking about rvr because I don't see this as being any more of a roleplay game than DAOC eventually turned into. So I'm not gonna regret that, I'll meet my rp needs somewhere else. I'm just gonna treat it as it seems like it's intended, something to have fun doing together. :) To me it's an MMO Fantasy version of Counterstrike or Far Cry or those types. (or MMO Fantasy Subspace *grin*)

- No crosstalk between the realms, I like that because it takes out most of the nasty trashtalk that happens right after somebody gets their butt kicked. Which generally creates a more fun game experience for everybody particularly those having to have their eyes assaulted. ;)
- No looting enemies, because that lets the occasional combat imbalance between classes or exploiting (and no game has happened yet it didn't show up in) have less effect than it would otherwise.
- Not worried about overhead mapping in this because there's no immersive rp factor to screw up. (and most of you know how much I hate that in an rp game)

Things I'd like to see better.

- I love the jumping in City of Heroes :) I love the elf jumping and doing somersaults in WoW. I didn't like the jumping much in DAOC after I'd played both of those others. Dunno why I dig it so much.
- No incapacitating chain stuns.
- More hit points vs damage output in comparison to DAOC's so battles last longer, causing strategy to be more important than just who can twitch fastest. The best twitch gamers are always going to be advantaged but I'd like to see people "getting away" more or having more time to have help arrive.
- 10 person groups instead of 8, simply because no other games do it and it would give an advantage to Mythic's game.
- A bigger ignore list than WoW or DAOC, I just can't live with 64 or 256, I just ignore everybody I don't feel like listening to :p Makes my game a happier place. ;) And it should work for all channels!
-

Gonna post this and add more to it later

Cesied
06-02-2007, 02:42 PM
I want World RvR. I want to drive my guild around and kill people again:( I MISS MY BARD /crys. I miss a reason to RvR. In WoW there is no realm pride. I miss that the most. (as for jumping roll a Gnome and jump with them. It looks like a little person doing a long jump:) Most of all I miss Dihn. I hope this works out and everyone has a great time playing!!!

I don't care for instance pvp. I don't like 5 member teams. The only cartoon I care for is GI Joe(most will get where I am comeing from). I don't want to spend 5 months lvling and getting gear just to get killed buy the next person in line. I hope there is class balance. WoW class's are nice. They get a racial (1) ability that is for there class. Not AE MEZZ, AE STUN, INSTA AE MEZZ, INSTA AE STUN, BOLT RANGE MEZZ and Druids have AE root, and bards have Mezz!!!!!!!!!!!!!!!!!LOLER

I hope this is not off topic too much:0

Ederaachamh
06-02-2007, 03:56 PM
In WoW there is no realm pride. I miss that the most.


What many still don't realize is that only Tintagel had any of that. (I would venture even on Tintagel, Hibs and Mids had it more than the Albs). What I mean by realm pride is when people work together for towards realm goals, even if they aren't in the same guild or alliance. Kinda like "yeah you and I don't get along or know each other from a hill of beans, but dammit, there's a bigger Mid (or Alb) threat out there, so let's damn well work together".

I'm not sure what the magic formula was. The right kind of players with the right kind of mindset, the right kind of inspirational leaders, and the Percimue site had a lot to do with it I'm sure. Many of the other clusters don't seem to have that. They rely on huge guilds to do the big stuff most probably, cause there usually arent any BGs worth joining.

But whats worse is, I've NEVER seen it in any other game, not on WoW on all the servers I've been. (cept maybe the non-RvR roleplaying servers, but people there just get along, they don't necessarily band together to fight for their land. Well, maybe because there was no such game mechanic, true enough.)

Anyway realm pride is a very rare community feature, which is why I was opposed to clustering Tintagel to another cluster. I doubt in these jaded times I'll ever see another community like that. We'll see.

Malowan
06-02-2007, 05:00 PM
only online game I have played is DAoC so thats all I can compare against.

Realm pride is/was great in DAoC, but after clustering started it has slowly withered away. I can see that being good in Warhammer too.
What I really love about DAoC RvR is the 3 realm war, that was just genious.
Warhammer wont have that, but from the little I have read one side will win and it "resets" so I hope that will work out good. Come to think of it I hope the "reset" wont" mess with realm pride in the long run.
Less area effect CC can only be good.
And of course a real bonus to Warhammer, no stealthers :)

Hargen
06-02-2007, 11:23 PM
looking forward to a new game environment with as little PvE as possible. I am a PvP whore :) PvE will be a necesarry evil. Overall i miss old school Doac the most before NF and all three crazy expansions that made DPS insane. I agree with Big Daddy, no more stealthers is a good thing:p

Boeseaphus
06-06-2007, 10:42 AM
RVR=good Grind=bad

Kyrian
06-06-2007, 12:42 PM
RVR=good Grind=bad

Never really played RvR. In DAoC, my char was too green for it. Wasn't a big fan of it in UO since it was all about who had the better gear (kinda like playing the card game War).

Agree that grind=bad ... but seems to be the lifeblood of MMORPGs.

Malowan
06-06-2007, 12:58 PM
Never really played RvR. In DAoC, my char was too green for it. Wasn't a big fan of it in UO since it was all about who had the better gear (kinda like playing the card game War).

Agree that grind=bad ... but seems to be the lifeblood of MMORPGs.

Boes wouldnt know about grinding :p

I still remember Bedadama (Boes void eld) in DAoC, this blue con caster that died so much in RvR most others would have given up and gone to PvE, but he hang in there and hit RR5 before he made level 50 :)

Slayne
06-06-2007, 02:35 PM
I doubt if there will be a roleplay server. What do you think if they just autoassigned all names? I recognize this is not going to be an rp game, it's gonna be about realm pvp, or rvr.. So I doubt there's going to be much name convention. But, I do not want to get killed by Spl@773r/\/\as7a. Ever...

Would you miss your name so much if it was randomly selected from a list of something appropriately medieval? You dont' have to take the first suggestion, should be able to do it over and over until one suits you.

Magically, this would free up at least one support rep working on inappropriate names per server.

Ederaachamh
06-06-2007, 02:42 PM
Well I hope there will be roleplaying servers... Even WoW has them! I agree this is more of an RvR game than an RP game, but I see the roleplaying ruleset as more of a name and maturity filter....

Cesied
06-06-2007, 03:20 PM
Lets hope they let you chose what name you want.

Ethlenil is a random name I typed in when I started my little Bard. I was going for something like Lyndell (my middle name) and at the time could not come up with anything close. So I started with a E t h l e n i .................. and finished with a L.

So anyways, I don't care for pwned!1!!1joobioch as a name either. We can all hope.

But my vote, If we get an option for a RP server is to play there.

Slayne
06-06-2007, 03:22 PM
Sure thing, I'd rather there were roleplaying servers too. But we're talking EA here and they're about the economic model. I was listening when you mentioned you thought they spent more maintaining the DAOC rp servers than all the other servers. So I just want to suggest something that will head them off at the pass, an economically viable alternative that will keep me from never buying the game :)

Assuming they might like to hear what the players think as well as identify broken things (and that's an assumption :p ) - I think that's how we have to approach any suggestions, not just - this is bad or wrong but also provide either a way it will save money to do it otherwise or provide an explanation of how it will allow them to make money in the future. ie: They seem to be set up for Order vs Chaos. Yet one of the selling points of DAOC was 3 choices, not 2. If they continue along the lines of Order vs Chaos, they can't do that. But if they remembered that Evil and Good were both a part of Order, and kept The Empire as a focus, not Order, they could add an Order related Evil to the game as an expansion.

t3h Spl@773r/\/\as7a

Dara
06-06-2007, 03:27 PM
An intriguing notion. If this were implemented only on the RP (or relative equivalent) servers so as not to make the game completely unappealing to paying customers like r4p3$h00tR and his buddy $1rP1/\/\pz@l0t, it would definitely discourage a lot of griefers or immature players from joining the server to harrass or gank those of us who care more about exploring than min-maxxing or twinking. That thought is VERY appealing to me. ;)

On the other hand...naming is pretty darn important to me...and more than half the fun of creating a character is trying to find that perfect fit that really sings. I dunno if I could give that up...those randomly generated suggestions would have to be just dynamite to win me over. :p

Hmm...though perhaps some revolutionary thought may be the answer...how about a name generation utility that allows for more options than just "How about this one? Yes or no."? Something with multiple fields and arrays of choices, so that ye could literally construct a name one syllable at a time? Limit the choices based on theme, but keep enough variety so that not too many names sound alike in the end. Prolly too ambitious an idea to implement properly...but I'm just brainstormin' here. :D

-Dara

Slayne
06-06-2007, 03:43 PM
Suppose you were able to choose your name (WNam1), but it also autoassigned a name like I mentioned (WNam2). Then in the options, you were able to choose which name field others saw?

Cesied
06-06-2007, 03:51 PM
My name is 1337haxzor. But once you log in on the start up screen you check the box to set to Auto RP filter. Now 1334haxzor name is Emerts...... or what ever it comes up with.

Could this happen at all? or should I get back to work?

Dara
06-06-2007, 03:56 PM
Ooh, velly intellesting! =o Or, perhaps it would be the other people who choose which of your names they prefer to see...kinda like a bad-words filter that one could turn on or off? Then, depending on server type, toggling it would either display one set of names across the board for all players...or there would be individual toggles per player, so only the ones that ye didnae like could be selectively swapped with the auto-assigned one. :cool: I think we may be onto something here! :D

-Dara

Cesied
06-06-2007, 04:03 PM
I would say........across the server. WAIT!!!!!!!!! LET ME GET A COPYRIGHT ON THIS DAMN!!!!!!!!

You would think they could come up with something like this. DAMN!!! I need a job to just think stuff up. You know they pay people to do that right!!!!

Kryczech
06-06-2007, 07:08 PM
Personally, I think DAoC got RvR (formerly PvP) pretty right. Of course, my experience with PvP prior to DAoC was UO which, while flexible, was completely out of control.

First, I don't like the idea of world PvP at least in a world where PvE is required to be successful at PvP. I don't like having to grind to be competitive and people ganking me as I'm trying to grind to be competitive. One way to solve that is to do like DAoC and provide safe leveling areas and separate PvP areas. Another way is to make a pure PvP (RvR) game, with no PvE required.

I agree about no looting. PvP should be for the excitement of fighting a live enemy, and not to grief people. Granted, it's nice to get a reward, but there doesn't need to be a penalty to the dead player in order to reward the winning one. I guess that's a major point ... there need to be benefits to winning, but there shouldn't be detriments to losing. I mean, you just lost, why kick a player when he's down?

I like teams. RvR instead of PvP. That's what builds "realm spirit." I didn't play other realms in DAoC, so I don't know that it was missing. I think Mythic did a great job making sure it was possible, and mattered though. One group couldn't go out and be the best group. In fact, while there were great gank groups, when I was playing, they were an annoyance, but the spoils of war usually went to the more organized realm. The 1337 gank groups got to have fun, but the rank and file got to also play a big part ... I think that's very important since I'm generally the rank and file.

My major problem with DAoC was that, in RvR, 8 times out of 10 I was dead before I really knew what was happening. Log parsers became a common phenomena ... that's a clear sign that combat is too fast and twitch is winning. I would have liked to take "more of an active role in the decision I [made]" (Paris Hilton).

I'd say that's a good starting point. What do you think?

--Kryczech

Noke
06-06-2007, 08:04 PM
that War will have lootable pvp corpses, except that when you kill someone, the chance that there is an item to be looted does not come from their personal inventory, but is equivalent to what an npc their level might drop.

so thats kinda cool. loot from pvp, just not my loot :)

i personally like open pvp games, i like the extra thrill you get of looking voer your shoulder for the pve gank. i really liked the idea of shadowbane, its just the game itself was impossible to play in. player built cities, that need to be defended by players.
oddly tho, i never really got into the pve gank myself, i just like the idea that it could happen. yes i may be the victim, but a well prepared hard to kill victim that wins just as much as losing.

so i am a fan of death penalities. wow you just pay some gold and whammo, thats it didnt like that. city of heros you actually had to grind more, didnt like that at all. UO was harsh where you lost everything you had on you. Eve you lose your ship. i dont know really what the balance is, but i like there to be a reason to avoid dying at all costs.

rvr is what all pvp games should have. a reason to build a team, and work with that team. dependance on your fellow is crucial. solo pwn is lame.

Ederaachamh
06-07-2007, 12:51 AM
i dont know really what the balance is, but i like there to be a reason to avoid dying at all costs.


I think for most of us, the fear of losing is a motivating enough factor :P

Malowan
06-07-2007, 04:13 AM
For me being able to pull of and get away from a fight that you cant win is just as satisfying as winning fights.

I dont want to die, and I certainly dont want the enemy to get the satisfaction/benefits of killing me.